Jinhee Hong's 3D Portfolio
Thursday, August 15, 2013
Tuesday, March 26, 2013
Seneca Group Project: GASKET (game scene)
- Hangar floor, electrical outlets, floodlight, wires, vertex painting material.
Rendered in UDK with vertex paint
↓mouse over to isolate my works ↓
Tuesday, March 19, 2013
Resume
Jinhee Hong
78 Laureleaf rd.
Thornhill, ON, CANADA L3T2Y1
647-209-0133
jindeliverus@naver.com
OBJECTIVE
To create high quality modelings and achieve higher skill level to be a better 3D artist.
SKILLS
Autodesk 3D Studio Max Ndo2
Zbrush Adobe Photoshop
UDK Adobe After Effects
WORK EXPERIENCE
2010 - "Anna's Sacrifice": Background and UI artist
- Provided realistic 2D background arts, art works for hidden assets and UI icons through out the game.
- Worked with the Producer and Art Director through consistent communicating from pre-production.
2010-2012 - "How to Live in the Fantasy World": Webtoon Artist
- Provided comic strip issues every week for webcomic section of NHN's portal site; Naver.
- Worked under tight schedule which required writing, story boarding, penciling, inking, colouring and editing.
2013 - "Gasket": Environment Design Project
- Modeled, textured and created a vertex paint material for six assets. Hangar floor, welding mask and torch, flood light, electrical outlet and wires throughout the level.
- Worked closely with the art director, producer and world builder to create a level in UDK with consistent communication.
EDUCATION
2005-2009 - BAAA Bachelor of Animation - Sheridan College
2012-2013 - GAA Game Art and Animation Program - Seneca College
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