Tuesday, March 26, 2013

Seneca Group Project: GASKET (game scene)


  • Hangar floor, electrical outlets, floodlight, wires, vertex painting material.

 Rendered in UDK with vertex paint
  ↓mouse over to isolate my works ↓







Tuesday, March 19, 2013

Resume




Jinhee Hong
78 Laureleaf rd.
Thornhill, ON, CANADA L3T2Y1
647-209-0133
jindeliverus@naver.com


  OBJECTIVE

To create high quality modelings and achieve higher skill level to be a better 3D artist.

  SKILLS

    Autodesk 3D Studio Max Ndo2
    Zbrush                               Adobe Photoshop
    UDK                                 Adobe After Effects

  WORK EXPERIENCE
        2010 - "Anna's Sacrifice": Background and UI artist
  •   Provided realistic 2D background arts, art works for hidden assets and UI icons through out the game.
  •   Worked with the Producer and Art Director through consistent communicating from pre-production.


2010-2012 - "How to Live in the Fantasy World": Webtoon Artist
  •   Provided comic strip issues every week for webcomic section of NHN's portal site; Naver.
  •   Worked under tight schedule which required writing, story boarding, penciling, inking, colouring and editing.


2013 - "Gasket": Environment Design Project
  •   Modeled, textured and created a vertex paint material for six assets. Hangar floor, welding mask and torch,       flood light, electrical outlet and wires throughout the level.
  •   Worked closely with the art director, producer and world builder to create a level in UDK with consistent  communication.


  EDUCATION

2005-2009 - BAAA Bachelor of Animation - Sheridan College
2012-2013 - GAA Game Art and Animation Program - Seneca College